Sanctum Review

From my point of view Sanctum needs to have more players because it is insanely fun. If you are into tower defense games, you need to play this cool interpretation of the genre. Sanctum is based on the Unreal engine and is a first person shooter combined with a tower defense game in one. That might sound a bit strange but it actually works like a charm.

Every game of Sanctum is split up in rounds, every round has a building phase and a fighting phase. As you might have guessed the alien invaders will try to reach the end of the level and it is your task to make sure they meet with an untimely death. So far, so good.

The game gets complicated as the aliens get stronger every round and you end up having to hang on to dear life. You are constantly shooting your way around the level, desperate to get that last alien heading to the end of the level. When the round ends up in your favor, you take a breath and realize that the next wave of creatures is inbound.

The mix of building and shooting makes for a good balance in the game. Well, that is if you aren’t a hardcore FPS player. If you are, you’ll get tired of the building phase pretty quick. You’ll make a few rash choices to upgrade only your weapons to get through the building part and end up losing the game. Probably leading to a good deal of anger and frustration. If you are a builder but make the wrong choices, you’ll end up in the same condition by the way. Sanctum is quite unforgiving at higher levels.


Coffeestain Studios made an insanely fun game. It is polished, easy to understand and just plain horrible when your plan goes belly up. That being said, the game will get a little repetitive after a (good) while. And when you do not increase the difficulty setting once you get good at the game, you will end up having to do nothing at all while your towers take care of all the aliens.

Graphics: 8/10
Audio: 7/10
Gameplay: 9/10
Replay value: 9/10

Total Score: 8/10

Sanctum is on offer on Steam. You can buy it here.

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